|

|
|
Introduction:
The 20th century
|
|
During
the 1990s schools were under pressure from almost all sectors of the
community to purchase large amounts of computer technology to demonstrate
their commitment to ensuring that students were computer literate
and hence potentially employable in the 21st century. At several conferences
during the late 90's we advised against wholesale purchase of this
technology as, in our opinion it had not matured sufficiently, nor
had it proved reliable enough to be regarded as a consumer based item.
It had extremely limited educational value and, in the most cases,
was used as a set of expensive electronic colouring pencils which
enabled students to make their work look pretty. Rather than helping
teachers to teach or learners to learn more effectively, it became
in essence one of the greatest barriers to learning and teaching in
the classroom.
 |
However
. . . . . |
Over the past
two years a whole plethora of new technologies has evolved, with the
result that our understanding of thinking and learning, and the role
of knowledge and technology systems within this process have matured
dramatically. This paper addresses the transition from the 20th-century
education paradigm into an entirely new education framework that promises
to be the 21st century model for education. All the elements that
make up this framework were in their infancy at the dawn of the year
2001, and in just three years almost all of them have matured to a
point where we can start delivering a viable 21st century model today.
Our prediction is that the year 2001 will be viewed by education historians
as having been THE most important year in the history of education.
When we reflect
on the education pedagogy of the 20th-century it becomes clear that
we were severely limited in asking clever questions and encouraging
the development of conceptual frameworks of understanding, by our
lack of access to information rich resources that could assist us
and our student to build/understand these frameworks. The information
landscape of the 20th century school was encapsulated in the concept
of "A library consisting of a collection of physical books which
were nominally accorded the Dewey numbers to assist in their placement
on a library shelf. In truth the library constituted a set of thematic
collections on topics such as space, dinosaurs, volcanoes, famous
people the Olympics----the list goes on but I'm sure you see the point.
How can you ask
clever questions when the available resources are so limited? The
answer surely lies in the dedication of teachers to producing their
own resources. However the types of resources that teachers themselves
could produce were quite limited and they often struggled to get across
to their students the concepts which they themselves often misunderstood.
The 90's information landscape set out to remedy the problem by introducing
a vast, unwieldy information superhighway resembling a plate load
of spaghetti which students tried to untangle by using tools such
as Google. Both teachers and students knew that the information was
there but the format in which it was presented was often inappropriate.
The level of understanding expected was often far too high, the reading
level was off the planet and students were reduced to an electronic
version of what has happened for the past 200 years, with subtle changes
being made via copying/cut and pasting, in the hope that this process
alone would enable them to understand other peoples' work. Cutting
and pasting from CDs such as Encarta and the use of hundreds of fonts
and clipart libraries was the 90's technological "leap forward"
and parents were mesmerised at the apparent improvement in learning,
when in fact it was exactly what happened in the past but it looked
far more pretty.
|
Thinking
in the 21st century
|
|
So
what is different about the 21st century? We have developed the capacity
to no longer be dependent on "gross" tools such as Google
to access information. It wasn't information that teachers or students
actually required and this is one of the greatest misconceptions about
the "information age". What we really wanted was a collection
of resources that would assist students in building an understanding
of concepts and ideas. In a nutshell we needed a subset of the Internet,
coupled with a huge library of purposefully produced, Knowledge building
items which could be brought together to produce pedagogically sound,
scaffolded frameworks that students could work their way through to
build understanding of ideas and concepts. Having established this
model, the focus is then extended from knowledge building to an even
more important human pursuit; that of building within our students
the capacity for wisdom: the use of knowledge in a manner that benefits
self and community. The ultimate mission of schools is not just knowledge,
because knowledge can be used destructively just as it can constructively,
but rather the ultimate pursuit of schools is wisdom, with the result
that the knowledge which students gain is used to benefit every member
of our society.
We have written
papers in the past that proposed a model for thinking in an education
framework. This model http://www.i-learnt.com/Thinking_What_is_2.html
suggests that thinking takes place when our worldview is modified
in some way. In order to modify our worldview, some event, discourse
or interaction initiates a challenge to our present world view, and
a cascading collection of processes takes place in our minds involving
thinking processors, thinking skills processes, and through the use
of thinking tools and our interaction through our information/sensory
environment and complex and little understood process leads us to
a new worldview which may or may not more accurately reflect reality.
Incorporated into
this model must be an emphasis on the fact that as human beings we
are not logical, rational and deductive by nature but rather we are
silly, irrational and passionate and so even after modifying our worldview
based on valid intellectual processes, we discount the logical outcome
for one that defies all logic. You only have to question a car salesperson
or any real estate salesperson and with some reflection they will
acknowledge, at least anecdotally that this is true. A person approaching
a real estate office will tell the real estate sales person in a very
logical deductive fashion that they are looking for a small colonial
cottage with a pretty garden and a picket fence. The real estate salesperson
shows them a collection of such houses but no sale takes place. On
seeing the client two months later they inquire as to whether the
purchase was made, and without batting an eyelid the client replies
that they had purchased an apartment unit on the 15th floor of a high-rise
building. Likewise logic would say that purchasing expensive, red
sports cars that can travel at a quinzillion kilometres an hour is
a completely illogical and a silly thing to do but we would all just
love one (well I would)! This is the nature of being human.
So knowing these
things, and bearing in mind that one of our desires as educators is
to ensure that our students have the capacity for "lifelong learning",
how can we provide students with knowledge building environments which
allow them to use their thinking skills and while acknowledging the
inherent penchant for "silliness", build their own knowledge
bases and conceptual frameworks? The implications of lifelong learning
are a universe away from the glib use of the phrase in public and
political forums. To become a lifelong learner it is necessary to
understand the art of teaching, as you can only learn if you can teach
yourself and you can only teach yourself if you understand what thinking
is, what knowledge is, and how you access the most appropriate tools
in order to build a framework of understanding.
Knowledge creation
depends upon our ability to access appropriate knowledge building
resources, and engage in a range of discourses with a wide variety
of resource people, using a broad range of communication media. Over
the past few years schools have been inundated with a range of tools
that have given the impression that they are "knowledge networks"
but in fact they mostly constitute tools that manage data, set tests,
store grades, measure attendance and "push" content onto
the desk of students. These are not knowledge
networks.
A
Revolution in Knowledge Sharing

A knowledge network
is well described in one of the most talked about education articles
of recent times entitled "A Revolution in Knowledge Sharing"
http://www.educause.edu/ir/library/pdf/ERM0350.pdf
. The paper is written by Donald Norris, John Mason, Robbie Robson,
Paul Lefrere and Geoff Collier and was published in EduCause Review
(September/October 2003). In this article the authors discuss what
it means to know and to understand, in the context of learning.
There are many
software products out there which deliver what this article describes
as "know what". "Know what" includes knowledge
management, knowledge management systems, information structure, semantics
and "e-learning". However these software products still
under-perform in six of the seven areas as defined in this article:
- Know who: networks,
authorities, individuals, practitioners, collaboration
- Know how: networking,
consulting, collaborating, sharing, researching, reflecting, developing,
testing, maintaining, doing, learning, educating, training, innovating,
managing, navigating
- Know why: the
context, business planning, strategy, reasons to learn
- Know where:
where to, where from, strategic positioning, planning, reflecting
- Know when:
timing, pacing, planning, scheduling, context, just-in-time
- Know if: scenarios,
scenario development, foresight, contingency, just in case
Being
a Knowledge Networker

The article highlights
the many key infrastructural requirements that are necessary if students
are to be able to become knowledge networkers and innovators. Building
knowledge and understanding is a complex process and in order to maximise
the effectiveness of the process, availability of high-speed Internet
connectivity is essential, along with software environments that are
ambient, intuitive and allow knowledge elements to be moved around
and manipulated simply and easily. This requires an entirely new pedagogy
built on a framework that reflects the 21st century, incorporating
the rich information landscapes which are now available. A futuristic
version of this was captured in the movie "The Minority Report".
In the movie Tom Cruise is seen to stand in front of a transparent
large screen and manipulate large amounts of information in a whole
variety of formats in order to ascertain whether or not a murder was
about to happen. This process captured the potential of technology
to deliver very rich information environments, and when placed in
the hands of someone who is well versed in a particular skill set,
the tools elicit very powerful possibilities of knowledge creation.
This does not
mean that these tools are necessary for knowledge to be created, but
rather that these tools maximise the possibility for knowledge creation
across a much wider audience than is presently possible. In most of
our socially construed "knowledge creation environments"
(schools) information is captured and presented predominantly in text
formats. The provision of these tools to learners empowers a far greater
percentage of the populous to build knowledge and understanding much
more effectively, by presenting information in a wide range of easily
accessible and easily manipulated media formats. In an excellent article
" Knowledge Creation" http://www.knetus.net/white/knowledge-networks-mapping.html
Valdis Krebs argues for an interrelationship between the need for
technology and the need for biological and social systems.
"The
effective utilization of knowledge and learning requires both culture
and technology. Explicit information and data can be easily codified,
written down, and stored in a data base. For this type of business
information we have the necessary skills and more than adequate tools.
Yet, simple data is frequently not where competitive advantage is
found. An organization's real edge in the marketplace is often found
in complex, context-sensitive knowledge which is difficult, if not
often impossible to codify and store in ones and zeroes. This core
knowledge is found in individuals, communities of interest and their
connections. An organization's data is found in its computer systems,
but a company's intelligence is found in its biological and social
systems. Computer networks must support the people networks in today's
fluid and adaptive organizations -- not the other way around."
Learning
Objects

Increasingly knowledge
elements are being created in a web format and stored on databases
that are being made available to educational institutions throughout
the world. One of the first of the major institutions to provide free,
high quality online courses was the Massachusetts Institute of Technology.
MIT has available on a web site http://ocw.mit.edu/index.html
hundreds of broad-range online courses that are free to access for
anyone, anywhere. September 2003 was the official launch of several
hundred courses and by 2007 virtually all of MIT's courses will be
published online. The potential this offers "students" around
the world is enormous. In the United Kingdom the Open Knowledge Initiative,
a collaboration amongst the leading universities, is putting online
an "open source extensible architecture" that specifies
how components and educational software environments communicate with
each other. Other "object repository management systems"
are being offered such as Fedora http://www.fedora.info
which can be used to create interoperable web based digital libraries,
institutional repositories and information management systems.

Some
of the most interesting work in creating learning objects is happening
at the K-12 level. The initiative by the Australian and New Zealand
governments under the auspices of the Learning Federation http://www.thelearningfederation.edu.au
is backed by a $60 million budget to develop online interactive curriculum
content specifically for Australian and New Zealand schools. To quote
the web site the aim here is to ensure that
"The
systems will also facilitate the breakdown of content into discrete
'objects' and the reassembly and repurposing of these to suit the
particular needs of teachers and students."
Metadata

The concept of
learning objects involves the creation of discrete items that are
described by metadata (an image of a fire engine would include the
metadata: creation date, author's name, keywords, curriculum areas
that this might be associated with, possible learning objectives of
the learning object . . .There is obviously quite a range of descriptors
that can be applied to each learning object, and so several standards
have been developed and the one most institutions seem to be using
is referred to as "Dublin Core" http://www.dublincore.org/
This project and many more like it around the world are setting standards
that will be used in assisting the creation of huge repositories of
web based learning objects that will be made available to teachers
to create extensible learning opportunities.
But
what is the point of all this?
The
significance of this becomes more obvious when you consider that these
software systems are being developed and some are available now. In
these software systems you can simply cut and paste these elements
from these repositories into a web/browser environment without having
to be concerned with copyright issues and these environments allow
you to mix, manage and arrange these elements so that you, your students
or any community member can create teaching modules, units of work,
and discrete elements that will assist the learner to understand the
concept behind what is being taught . The first of these software
systems is described at http://www.knowledgenetworks.co.nz
and not surprisingly is known as a Knowledge NET. No longer need units
of work/courses be predominantly paper-based. They can now be composed
of multiple multimedia elements containing flexible options so that
students can build understanding and engage in different learning
strategies, allowing them to build understanding via rich information
and communication tools which will be accessible from a wide range
of teaching and learning resources from the virtual/physical institutions.
To quote the "A Revolution in Knowledge Sharing" once again:
"At
an accelerated, turbulent place, everything about the knowledge experience
will change, including the places in which we can experience knowledge,
the intensity of our engagement with knowledge sources, the time sequence
for accessing knowledge, our expectations about knowledge timelines,
our reliance on intelligent agents, our ability to multitask knowledge
streams, and the amenity of the knowledge experience. These changes
will accelerate the demand for e-knowledge and for reliance on knowledge
networks in a variety of forms and formats."
The
Changing Knowledge Ecology
School
simply doesn't work for many students, they are tired of over assessment
and being tested on every element, they do not see the relevance of
much of what confronts them and much of the teaching that they experience
is tired, lacking in leadership and/or inspiration. They are often
presented with work that is inappropriate in content level, context
and presentation (narrow media type, usually text). What is often
referred to as the "knowledge ecology" of schools can now
be much more appropriate, dynamic and media rich. With the advent
of huge repositories of learning objects in a wide variety of media,
and a range of options including reading age, context, and a multiplicity
of combinations to suit individual student learning styles, the concept
of school is about to experience a radical makeover. . . . . well
at least that is the theory. Nevertheless a large number of potential
barriers still need to be become porous before this new paradigm truly
takes effect and becomes the norm in education learning and teaching
practice.

What
is very important here is that the shift to e-knowledge is not about
putting courses online but rather it is about providing knowledge
elements and a web based software interface to allow students to manipulate
those web based elements, and in the process develop understanding
based on core knowledge. It is without doubt that courses can be offered
in a more cost-effective manner via "online courses", but
more cost-effective will not mean better teaching and learning, or
a greater understanding of the concept being communicated. And while
it is true that having these learning elements available on databases
will make lesson creation much more flexible and appropriate, it will
happen only if teachers are able to use clever questioning and incorporate
these new technologies effectively. When this happens we truly will
see a more knowledgeable, thinking and innovative society. If the
material that students trawl for their information resources are predominantly
of one media type then the format in which they present their new-found
knowledge should theoretically be of a different type. Manipulating
one information type into another, forces knowledge acquisition, and
better enhances the prospects for understanding concepts as well as
content.

Knowledge
Networks
When
deciding on which of these software environments to implement teachers
will need to look at whether the environment provides access to rich
resources, whether students can create understanding, and more importantly
whether students are able to "pull" information in as well
as have information "pushed" at them. Many of the most expensive
programs on the market today simply push information at students denying
them the opportunity while ignoring their capacity, to gather information
and create and demonstrate their own unique understanding based on
their inquiries and their research. Groups of students should be able
to communicate easily with other students in their own school as well
as other students in their cluster of schools or schools in other
countries.
They
should be able to activate a wide range of tools from within the software
environments at the push of a button. Parents should be able to be
involved with this process and also have access to student material
and progress. Schools that integrate a knowledge network into their
teaching and learning practices must make sure that they are not just
purchasing an assessment kit and a fat information pipe.
This
is very simple technology. BUT
What
schools need is sophisticated technology which is intuitive and provides
students with a wide range of communication tools including KLogs
(knowledge blogs) (http://radio.weblogs.com/0110772/stories/2002/10/03/
personalKnowledgePublishingAndItsUsesInResearch.html) ; chat,
listServs, and discussion groups that facilitate a cascading set of
discourses and dialogue (where the primary focus is on the tacit accumulation
of knowledge), as well as access to predominantly explicit resource
banks of learning elements, combined in a manner that facilitates
individualised progression at an appropriate pace. In order to work
in these environments students should not require numerous lessons
on how the technology works but rather the focus will be on teaching
associated skill sets that will include sifting, sorting and scanning
(judgement), the ability to compare and contrast, the capacity to
synthesise information presented in a wide variety of different media
types, the tenacity to analyse and be critical of what is presented
and the perception to make unique associations between dissimilar
and sometimes discordant ideas and concepts (these are just some of
the possible skill sets required). Once learners have learnt or understood
something they need to be able to communicate their understanding
to a third party. For this reason learners will be more involved in
teaching their peers than they have been previously.
K-12
school systems therefore must be able to give students opportunity
to develop sound language capacity. Micro-quests are just one of many
tools which have the capacity to build these skill sets in today's
traditional classroom structures http://www.i-learnt.com/Creating_MicroQuest.html
These new technological environments compress the knowledge building
timeline and improves the quality of the experience and the depth
of understanding but it also demands the capacity for multitasking
multiple knowledge streams, a skill that will need to be taught (to
both males and females!). It will also be important for students to
be able to reflect metacognitively on their own nascent cultural/institutional
norms. Learners must be able to recognise that their own knowledge
building capacity will be limited by their vision of what can be and
what should be. This will be coloured by the extent of previous experiences
which will contribute to the learner's "learning culture".
If students are unaware of the influence of their own learning culture
on their learning processes then they will continue to perpetuate
their own bias/culture through their thinking and decision making.
The splinter in our enemy's eye is always so much easier to see than
the log in our own! This capacity for understanding our own cultural
myopia is critical if we are to teach/encourage students to be wise,
as wisdom is dependent on understanding our own shortcomings first.
When we understand these we are able to more truly reflect on both
our own and others' needs.
Rich
Teaching & Learning Environments
The
other critical area for review is the amount of content that teachers
expect to be delivered. By using rich information resources and asking
"clever" questions (http://www.i-learnt.com/Thinking_Socratic_Questioning.html
http://www.i-learnt.com/Paradigm_Questioning.html)
the amount of "coverage" is about to be dramatically reduced
and unfortunately many educators and well-intentioned community members
will be very concerned that the sky is falling (standards are falling!)
And while nothing could be further from the truth, when one considers
that content has been the primary mechanism for measuring teaching/learning
quality for the past several hundred years it is logical to assume
that the community will take sometime to realise that the skill sets
of the 21st century are demanding far more understanding of the application
of processes and much less knowing of content. That is not to say
that no content will be learnt, it simply means the point on the continuum
that balances content with concept and process has shifted significantly,
and in the process less time will be available to deliver absolute
content.
As
the community starts to realise that schools are not encompassed or
bounded by walls they will begin to appreciate that lifelong learning
is indeed a possibility and in fact that it is an absolute necessity
if we're going to be fulfilled academically, creatively, socially
and spiritually. The capacity for the majority to envisage new possibilities,
engage in new interrelationships, to be innovative and to contribute
to society, rather than just leaving it to the minority as is the
case today, opens up huge possibilities for us as a global community.
|